Welcome to my online portfolio. My name is Fouad Karam, and I am an environment artist from Montreal, Quebec (Canada).

As an avid gamer, I'm fascinated with all aspects of computer graphics, such as the level of detail needed to produce realism in current video games and the freedom to create incredible environments.


3ds Max - Maya - Photoshop CS6 - Zbrush 4 - xNormal - Marmoset Toolbag 2 - Quixel Suite 2.0


Hard surface modeling (Low and high poly) - UVW Unwrapping - Texturing - Modular Workflow

Game Engines

UE4 - UDK - Unity